I have a situation where I would like to use a single QThread to run two (or more) separate methods at different times. For example, I would like the QThread to run
play() sometimes, and when I am done playing, I want to disconnect the QThread.started() signal from this method so that I may connect it somewhere else. In essence I would like the QThread to act as a container for anything I would like to run in parallel with the main process.
I have run into the problem where starting the QThread and then immediately disconnecting the started() signal it causes strange behavior at runtime. Before I discovered what 'race condition' meant (or really understanding much about multithreading), I had the sneaking suspicion that the thread wasn't fully started before being disconnected. To overcome this, I added a 5 ms sleep in between the
disconnect() calls and it works like a charm. It works like a charm but it isn't The Right Way.
How can I implement this functionality with one QThread without making the call to
def play(self): self.stateLabel.setText("Status: Playback initated ...") self.myThread.started.connect(self.mouseRecorder.play) self.myThread.start() time.sleep(.005) #This is the line I'd like to eliminate self.myThread.started.disconnect() def record(self): self.stateLabel.setText("Status: Recording ...") self.myThread.started.connect(self.mouseRecorder.record) self.myThread.start() time.sleep(.005) #This is the line I'd like to eliminate self.myThread.started.disconnect()